This still takes place in our galaxy, it's just not taking place in the same timeline as the real world. Because of this, the character that you create and the people that you interact with will be human as well. While it takes place on an alien planet, The Outer Worlds won't have any intelligent alien lifeforms like Mass Effect does, though there will be alien creatures that are more akin to monstrous animals. Let your imagination run wild with that one. Though Obsidian hasn't revealed all of them yet, the studio did say that another one, a melee weapon, is internally referred to as The Ugly Stick. So far there are five Science Weapons in the game and they will be difficult to come by. One such weapon is the Shrink Ray, which as you can probably guess, shrinks enemies to hilariously small sizes. On the flipside, you can indeed kill everyone and still beat the game.Īside from the more "traditional" weapons (as traditional as you can get in a game set on another planet), The Outer Worlds will also have a category of weapons called Science Weapons that are outlandish and don't adhere to rules of realism. The developers aren't entirely certain if the game can be beaten without killing anyone (though they hope so), but players can give it a go to see just how far they can make it without drawing blood. The Outer Worlds caters to all sorts of playstyles, whether you like to blast through everything in your path or prefer the silent and stealthy approach. "We do have ways that a companion can choose to leave you," said senior narrative designer Megan Starks. And even if you do want them by your side, they may not stick around forever if your actions and choices don't sit well with them. Should you choose to play entirely by yourself, without even an NPC helping you along, you can do so and not recruit them. ![]() Players will be able to take two companions with them on missions, but that doesn't mean they're required. And we knew we wanted a fairly confined number of them so that each would be individual." ![]() "We wanted them to be a band of, not quite misfits, but different personalities coming together on the same ship. "We knew we needed companions with sort of that Firefly flavor," said narrative designer Nitai Poddar to Game Informer. Obsidian ensures that the companions that players will meet will be both interesting as individuals and fit well within a group environment. Essentially, Obsidian wanted to focus more of its time and resources into the game's reactivity and replayability and less on the characters' bangability. The one thing it seems to be missing is the ability to romance your companions. Branching dialogue along with a reputation system? Yup. Upgradable skills and abilities? That too. A story that takes us to the edge of the galaxyĪll of the good stuff that you love from RPGs will be making an appearance in one form or another. A fraction of The Outer Worlds team also had a hand in the first two Fallout games. According to Cain, around 20% of The Outer Worlds' staff worked on Fallout: New Vegas for the company as well. In fact, one of the original Fallout's directors-Tim Cain-is a co-director on The Outer Worlds. ![]() Obsidian's name may not be attached to Fallout or Fallout 2, but many of its developers are alumni of Black Isle Studios and Interplay Productions, the two companies that did create the franchise. From the creators of Fallout and Fallout: New Vegas That didn't end up happening, but what the studio did announce turned out to be the next best thing. With Bethesda facing the brunt of player backlash after Fallout 76 failed to live up to expectations, people were clamoring for Obsidian to return to Fallout and recapture the series' former glory. Being on a tight budget, there may even be some jank that players have grown accustomed to.Īnd the timing of the announcement almost couldn't have been better for Obsidian. From its dialogue system to its choices and humor, this pulpy sci-fi RPG will feel just as familiar as it will different. The Outer Worlds is certainly no Fallout: New Vegas 2, but it's apparent that Fallout's influences have bled into it.
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